The game-based resource I am presenting is iCivics.org, and specifically the Immigration Nation interactive game. iCivics.org is dedicated to promoting civic learning through interactive games. Supreme Court Justice Sandra Day O’Connor founded the site with the mission of providing students with the tools they need to participate in a democratic society. While the site has many great, interactive games, I am focusing on Immigration Nation, where students learn about the United States immigration system and makes decisions on who is, and who is not, for a good candidate for U.S. citizenship.
I have seen amazing engagement with my fourth grade class, and I believe the site and game have struck a great balance between game play and educational value. Many of my students are "gamers", and I have seen similar motivations and opportunities as a British survey of students which found that "challenge/achievement,
control and pleasure/relaxation came out as distinct factors as reasons for playing with
challenge rated as the feature of games that might be most useful in learning." (Connolly, 2006) I believe that more game based resources such as this one will be essential to engaging the next generation of civic-minded citizens.
RESOURCES:
Barab, S., Thomas, M. Dodge, T., Carteaux, R. and Tuzun, H. (2005). Making learning fun: QuestAtlantis, agame without guns. Educational Technology Research and Development, 53(1): 86-107.Connolly, T.M., Boyle, E., and Hainey, T. (2006) "Can Computer Games Motivate Next GenerationLearners" A Survey of Students" Reasons for Playing Computer Games", 10th InternationalConference of Motivation, 28-30 September 2006, University of Koblenz-Landau, Germany.
No comments:
Post a Comment